Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, 23 November 2016

New Update Later 2.7 Interim Report 1: A mysterious Figure

One filled with darkness, one filled with failure. We need to use this information to prevent this dark future, together, we can use this information to ensure that our timeline does not converge on this dark future.

1: We need you to be stronger than ever, and as such, S.H.I.E.L.D. levels will be increasing. It seems that our explorations require us to stand taller than ever, and through increasing agent levels, we will be able to stand tall in the face of overwhelming odds.

2: The surroundings look unfamiliar to us. What looks to have been grandeur and splendor, has been obliterated and replaced with ruins of a time long past. In the darkness, a solitary figure, barely standing, sticks out amongst the ruins. His red mantle, blows almost wistfully in the winds of destruction.

3: The only image we managed to snap from the vision came out much different from the vision we saw, which gives hope that we can still change the path we saw. The image, shown below, shows a slightly more resplendent figure than the one we sadly laid our eyes on.



It seems that we are really in for a rough ride, and we will need to investigate more in order to fully prepare us for the futures that await us. Though we must be patient, we hope that we can get more information soon!

The new and improved Developer Update Symmetra is now on the Overwatch PTR

 The new and improved Symmetra is now on the Overwatch PTR.


Update: We've got a breakdown of Symmetra's new abilities and other changes that you can dig into right here
Original story:
The Overwatch hero Symmetra is often viewed as "overly situational," game director Jeff Kaplan says in a new developer update video, meaning that while people enjoy playing her, she is often only used her to handle certain very specific tasks. She also suffers from "quality of life" issues, such as spending too much time waiting for cooldowns, which players often find frustrating. To address those shortcomings, Blizzard has put the character through a "redesign" that will have a big impact on how she's played.
The most exciting change on the way, Kaplan explains, is to her ultimate ability. Symmetra will soon be the first character in Overwatch to have a choice of ultimates: Once her ult meter has filled, she will have the option to deploy either her teleporter—which will continue to function as it does currently—or a shield generator, which "puts a very substantial shield—more than her old shield—on all of her teammates in a very big radius" that ignores line of sight.   
Symmetra's old shield has been replaced with a new ability called a "photon barrier." It functions similar to Reinhardt's shield, but is "projected on a track of movement," which Kaplan expects will encourage player aggression, particularly in situations where players may be hanging back. This also will hopefully supplement tanks such as Zarya and Roadhog, who don't have large, team-protecting barriers, in a way that makes Reinhardt feel less essential.
Symmetra is also now able to carry six turrets at a time instead of just three, which will enable her to place all six turrets during the pre-match setup phase. That will give players the ability to set up a tighter defense at the start of the match, but more importantly is that she will be able to move with the flow of combat more easily. The turrets also have had their cooldown reduced from 12 to 10 seconds. Her weapons will continue to function as they have, although her primary fire will have slightly increased range. 

Kaplan said the changes are coming soon to the PTR, and Blizzard hopes to get feedback on the changes from both experienced Symmetra players and newcomers. "We're really looking at Symmetra overall and holistically," Kaplan said. "We want her to be a less situational character, and a character that sees a lot more use." 

Monday, 21 November 2016

Phantasy Star Online 2 (Jepang) Hadirkan PVP Battle Arena di 2017

Developer SEGA baru-baru ini mengumumkan beberapa update untuk Phantasy Star Online 2 (JP).




Tidak seperti server SEA, menurut situs berita mmoculture.com, Phantasy Star Online 2 ini masih menjadi salah satu game teratas yang dimainkan di Jepang.

Baru-baru ini sang developer pun mengumumkan beberapa update (maps, costumes, pets, raids, Grade 14 weapons, Christmas stuff, dll) dan PVP Battle Arena. Update ini akan hadir pada Musim semi tahun 2017.

Wednesday, 16 November 2016

The Succesfull and Unsuccesfull of League of Legends' latest assassin rework

The pre-season is a time of great change and unrest, and it can be daunting for players who have grown familiar with the rift’s ways. Patch 6.22 heralds a host of updates to champions, mechanics, itemisation and even controversial changes to the jungle. However, it’s the assassin class update that steals the show. Our deadly friends are armed to the teeth and have flashy new abilities to swiftly cut down their prey. Patch 6.22 has given the assassins new tools to increase their lethality on the field of battle

THE BIG CHANGES 


Talon

Talon has received the biggest update in the assassin rework and arguably the strongest. His passive, Blade’s End, makes his abilities wound enemy champions and epic monsters for six seconds, stacking up to three times. When Talon attacks a fully wounded target, they bleed for a large amount of physical damage over time. Noxian Diplomacy now has two casts and can be used at range or up close. Talon can either leap to a target, dealing reduced physical damage, or cast within melee range to critically strike his opponent. Whenever Talon kills an enemy with Noxian Diplomacy, he restores health and refunds 50% of the ability’s cooldown. However, it’s Assassin’s Path that makes Talon so scary. The Blade’s Shadow can now effortlessly vault over the nearest structure or terrain in a target direction.

Talon’s vault speed is affected by his movement speed and he cannot vault over the same section of terrain for a period of time. This new ability makes it incredibly hard to catch the slippery assassin and also gives him various ways of initiating fights. When you combine Assassin’s Path with his high burst damage things can get pretty scary.


Katarina

Originally, the Sinister Blade would either win fights in a second of frenzied button mashing, or end up simply throwing daggers at her enemies in a poor attempt to contribute from behind. There was little depth to her kit and balancing her has proved difficult. Katarina now requires a lot more thought and skill when trying to go for those all-important pentakills. Her Bouncing Blades deal damage to her target and nearby enemies which remains the same, but the dagger now ricochets onto the ground behind her initial target. If Katarina touches a dagger, she will use it to slash all nearby foes. This ability has replaced her former W, Sinister Steel and requires Katarina to think ahead when planning her movements to ensure she can proc her spinning attack.

There has also been a minor change to Shunpo as it no longer allows Katarina to ward hop. Instead players will have to jump to fallen daggers if they want to make a quick getaway. The rest of her kit is largely the same, but the new dagger mechanic adds a layer of complexity and premeditation that will have players constantly thinking, as opposed to blindly mashing keys and hoping for the best.


LeBlanc

LeBlanc was always intended to be a fast-paced combo-oriented assassin that uses misdirection to confuse and infuriate her enemies. While her combos have remained strong her trickery and mind games have been neglected. Riot has sharpened LeBlanc’s ability to deceive and create more tricky plays than before. Her ultimate, Mimic, allows LeBlanc to create a clone of herself and cast one of her basic abilities. The second part of the ultimate allows the Deceiver to create a copy at a target location with global range. Once conjured, the copy will walk towards the nearest visible enemy champion and cast a fake version of LeBlanc’s last-used spell before disappearing.

Her new passive, Sigil of Malice, is applied by LeBlanc’s abilities and after 1.5 seconds the next spell shatters the Sigil to deal bonus magic damage. Combining Shatter Orb with Sigil of Malice gives LeBlanc an impressive amount of wave clear as her Q will bounce to all nearby targets, as well as granting opportunities to deal some extra poke damage.


Rengar

Rengar has never had problems quickly assassinating his enemies, but his victims have struggled to react to his attacks. This has created a one-dimensional playstyle for the Pridestalker—diving onto targets with no hope of retaliation, or recklessly diving and getting obliterated. The update aims to give Rengar’s opponents better awareness of when he’s on the prowl, while giving the predator access to more potent defensive tools so he can live to leap another day. When Rengar enters camouflage he is no longer fully invisible, meaning that if someone on the enemy team gets too close to him he will appear.

Like Evelynn’s passive, Shadow Walk, Rengar gains an indicator showing him who can see him and who cannot. His maximum Ferocity has been lowered from five to four stacks, but he gets a free stack for using his passive to pounce on a target. Savagery is now a two part ability which slashes all enemies in arc in front of him before piercing them in a line. Rengar’s Battle Roar is now able to heal for 50% of the damage he took in the last 1.5 seconds, while 100% of the damage dealt by monsters is healed, giving him further survivability. Lastly, Thrill of the Hunt will now reward Rengar with a critical strike when leaping to the nearest champion.

The Pridestalker’s burst damage is still as potent as ever, especially late game—he still scales very well. However, with the new changes to the stealth mechanics, Rengar will have to take extra care when camouflaged and on the hunt for his prey.

SMALLER CHANGES


Akali

Riot is trying to make Akali more distinctive and less frustrating to play against. Twilight Shroud now teleports Akali to the cast location, placing Twilight Shroud at her original position while putting Akali’s other abilities on a 0.5 second global cooldown. Akali’s passive, Twin Disciplines, gives her first basic attack bonus effects. The first heals her, while the second deals bonus damage. The update is meant to make Akali easier to read, while giving her more repeatable damage, but it does feel like an overall nerf for the Fist of the Shadow.


Ekko

The Boy Who Shattered Time has received some of the smallest changes in comparison to the other assassins in this update. It seems as though Riot are emphasising his AP build over the tanky build we’ve been seeing throughout the year. Timewinder has had its AP ratio increased to 30% from 20%, while his ultimate heals him more and will greatly rewards those who opt for AP itemisation. Chronobreaking through Parallel Convergence will also trigger the stun and shield which will give Ekko more opportunities to create plays. The changes might not be the biggest, but they will certainly give AP Ekko an edge.
 

Shaco

Shaco is one of those junglers that can either end games extremely quickly by dominating so hard one team surrenders, or by getting caught and feeding his foes. Riot are reigning in the Demon Jester’s frustrating early ganks and instead giving him more utility within skirmishes—something the killer clown has been desperately crying out for. Deceive’s stealth duration has been decreased at low levels, making his early ganking potential much weaker. Shaco’s ultimate, Hallucinate, now drops a nest of Jack-in-the-Boxes upon death. It’s a great idea, but the overall usefulness of boxes is greatly diminished thanks to how clearly telegraphed they are. Regardless, Shaco still scales well and has plenty of damage in the late game, but the nerf to his early game will greatly impact his overall performance.

Fizz

Urchin Strike’s mana cost has been reduced by 50% at all ranks and it applies Seastone Trident’s bleed to all targets he dashes through. This is really useful for quickly clearing out minion waves and can be extremely potent in teamfights. If you land a kill with Seastone Trident its cooldown will be set to one second. The bleed is also applied when using his ultimate, Chum the Waters. This makes the new ability pretty potent, especially now that Chum the Waters applies the bleed to every champion caught within its radius. Fizz can now summon different sharks based on how far the fish travelled before clamping onto an enemy giving him great opportunities to deliver huge amounts of damage.

Kha'Zix

The Voidreaver is already very strong in the current meta, but the update is set to increase his potency. His base attack damage has been increased and his Taste Their Fear ability now refunds 60% of its cooldown when cast on isolated targets. This is a great ability that you’ll want to use when you’re duelling a lone enemy, or when you’re trying to secure Dragon or Baron buff for your team. Kha'Zix’s Void Spike’s no longer provide a base slow, but if you use it on an isolated target it will slow them for 80%. When evolved, Void Assault allows Kha'Zix to gain invisibility and movement speed for 2.5 seconds upon entering any brush while out of combat (with a maximum of 1.25 seconds after exiting the brush). This effect has a 10 second cooldown per brush. Fighting Kha'Zix in the jungle is an absolute nightmare and we can expect his popularity to increase further as people realise how strong he is.


Zed

Zed still feels very strong, despite Living Shadow no longer providing bonus attack damage. However, it does now give Zed 10 extra energy when you land two abilities on a target, while Shadow Slash has had its cooldown reduced at all ranks. The Master of Shadows will now be able to do more damage at level one, but this will slowly fall off as you level it up. When Zed kills an enemy with Death Mark, he steals a percentage of their AD and can only possess one shadow at a time. The Reaping Bonus goes from 5/10/15% depending on the target’s total attack damage.